About

Seeing Through the Codecrypsis

As fans of Android: Netrunner, every game we play tells a story. As the runner jacks in and tries to steal a corporation’s intel, or eliminate business assets that are helping the corporation become more powerful, we, as players, are introduced to any combination of interactions that lay out a narrative for what is happening.

Maybe our runner is a hardcore cyber-punk. She lives fast. She burns through her resources because who gives a f***. She parties hard. She runs for the fun of it, and just wants to cause as much mayhem and destruction on the corporation as possible. She takes your money, enlists street peddlers to fetch goodies for her, and uses unsightly AI icebreakers to get into your Research and Development server and trash everything.

Maybe our corp is a German BioRoid engineering conglomerate. They love to establish public campaigns that show returns simply through advertising. Not particularly devious or destructive, they are lightning fast. They have the ability to take time away from you as the runner, and manufacture extra time and labor ¬†for themselves to quickly advance their plans. Hell, they even have a BioRoid butler that will do 1/3 of a day’s work by himself.

Thinking about games like narratives opens up another avenue by which to enjoy Android: Netrunner. Snatch and Grab doesn’t trash Film Critic; Weyland sends its goons to her house, they throw a bag over her head and make her disappear. Wyldside doesn’t tax you a ‘click’ and ‘draw’ two cards; Whizzard stayed out at the club way too late, met some people who hooked him up with new toys, and hit the snooze button 60 times the next morning.

With that in mind, I wanted to further flesh out some of the more thematic games I come across, and try to bring the rich flavor of the cards on the table to life. Enjoy!